The Fellowship of sSkavenblight

Een intern bericht sturen
Aan:
CC:
Onderwerp
Bericht
vet - cursief - onderlijnd - titel - link tekst - alinea - voorbeeld
Reageren op dit item
Titel
Reactie
vet - cursief - onderlijnd - titel - link tekst - alinea - voorbeeld
  Gebruik mijn ondertekening
27-5-2008, 18u49, door Magneto
we zijn al een tijdje bezig met een campagne en dit is het resultaat van een Dow legertje of unit.

The fellowship of sSkavenblight:

Drie jaar geleden werden drie moedige krijgers erop uit gestuurd door hun meesters. De fellowship bestond uit drie heilige rassen. De mensen, dwergen en elfen. Hun opdracht was simpel; de dreigende skaven uit hun tent lokken door de meester te ontvoeren. Nu bleek deze meester helemaal geen kwade bedoelingen te hebben, toen ze hem konden ontvoeren bleek dt hij een gemuteerde generaal was. Die door enkele slechte breinen in de val was gelokt door zijn eigen meesters die hem nu dood wilden. De fellowship was geschokt en besloot jaren nadien bij elkaar te blijven... ze hebben wel geld nodig.

The fellowship hebben eigenlijk goede bedoelingen, maar kunnen niet door Empire, High elves of Dwarfs ingehuurd worden omdat zij deserteur zijn van deze rassen. Voor de rest kan iedereen hen inhuren, alhoewel de prijzen enorm verschillen...

Lizardmen: 4 ton goud per maand
Tomb kings: 5 ton goud per maand
Dark elves: 3 ton goud per maand
Pirates: 5 ton goud per maand
Vampire counts: 6 ton goud per maand

Nazisch Ruthan:
Skaven chieftain
Mv Ws Bs Str To Wo In At Ld Sv Wsv Us
5 5 4 4 4 3 6 3 6 4+/3+ 6+ 1

Weapons & armour:
- Hand weapon (Korth) & shield
- Light armour
- Cloak of the damned: 6+ sv (combines with others), 6+ ward save.
- Korth counts as a normal hand weapon, but gives the bearer poisoned attacks and also on the roll of 5.
Special rules:
- Skirmish (fellowship)
- Can’t engage in challenges
- Locket of his beloved: Nazisch keeps a locket around his neck, reminding him that his human love will remember him. The locket itself gives him the strength to keep on fighting. Therefore Nazisch may sacrifice all of his attacks in one round (to look at the locket) to gain a total of 7 attacks at +1 strength in the following round of combat.
- Hatred humans (and all of their machines)










Morgül Shak:
Human battle wizard of the jade order lv 2
Mv Ws Bs Str To Wo In At Ld Sv Wsv Us
5 5 3 3 3 2 3 1 7 5+/4+ 1

Weapons & armour:
- Hand weapon (staff of Kept)
- Jade Mantle: 5+ ward save (4+ against damage from beasts, deamons ans skaven)
Special rules:
- Skirmish (fellowship)
- Can’t engage in challenges
- Staff of Kept: his endless wars against skaven and the likes gained him this powerful staff. Able to foresee the winds of magic and allowing him to reroll ALL his dice rolled for a spell, but only TWICE per game. (able to undo a miscast)
- Jade mantle: This mantle is one of the few mantles straight from the jade order. Able to protect the bearer from all mischief and harm it gives a 5+ ward save and the power to reroll the dice for this ward save once ever time.

Master Barok A Zhum:
Dwarven Thane
Mv Ws Bs Str To Wo In At Ld Sv Wsv Us
5 6 4 4/6 5 3 3 3 9 4+ 6+ 1

Weapons & armour:
- Great axe
- Gromril armour
- Dwarven handgun
- Grenades: trown weapon, 8”, D6 strenght 4 hits. (only 3 grenades per game)
- Goggled helmet: the goggles and mirrors on this helmet provide Barok with an outstanding sight, therefore he gets an 6+ ward save.
Special rules:
- Skirmish (fellowship)
- Can’t engage in challenges
- Boots of Speed: these boots, given by his elven friend Rayan, give Barok the ability to keep up with his friends. Giving him +2 move.
- Guide: This dwarf knows his ways everywhere, therefore he, and his unit (the fellowship) ignore difficult terrain.
- Guide map: as the guide of the fellowship, he bears a map of the old world. Thinking he can outsmart the enemy, he and the unit he’s with may opt to scout at the beginning of the game.









Rayan Raïlan:
High Elf Noble
Mv Ws Bs Str To Wo In At Ld Sv Wsv Us
5 6 6 4 3 2 7 3 9 4+/3+ 1

Weapons & armour:
- Hand weapon (lightning sword) & buckler
- Dragon armour
- Upgraded reaver bow: upgraded by his friend Barok, the bow is able to fire 3 times per shooting phase at strength 5 (as a normal reaver bow), in addition the bow is equipped with a longsighted goggle. Meaning Rayan can pick out characters in units or crew from a warmachine as a hoghland longrifle would.
Special rules:
- Skirmish (fellowship)
- Can’t engage in challenges
- Always strike first
- Eagle horn: once per game, after the first turn, the eagle horn can be sounded. Then roll a D6: 6= 2 eagles appear from any side of the table and may immediately charge any enemy. 5-4: one eagle appears from any side of the table and may charge immediately. 3-2= one eagle appears from a random side of the table (enemies choice) 1= no eagles appear.
- Lightning sword: enemies struck by the sword are not at 1 but D3 wounds

Tarlentine Cook:
Halfling
Mv Ws Bs Str To Wo In At Ld Sv Wsv Us
5 2 3 3 3 1 6 2 4 3+ 1

Weapons & armour:
- Hand weapon & shield
- Mithrill armour
- Stones: trown weapon, 8”
Special rules:
- Skirmish (fellowship)
- Can’t engage in challenges
- Cookbook: before battle begins, one of these recepies may be cooked for the fellowship.
o Halfling Catakomb soup: Full with great energy, this soup gives the fellowship +1 move
o Gore stew: breakfast as no other, gives the fellowship a boost of prowess. +2 initiative in the first two turns of battle.
o Mushroom secret component: hallucinating mushrooms give the unit frenzy
o Providential tomatoes with white meat: strange dish that gives the fellowship the chance of rerolling their misses in each first round of combat.
o Fantasy of russet and blocknuts : strange nuts found in marches gives thefellowship immune to psychology for the first 2 turns of battle.
o Immense aroma of treekin batardpaste : gives the unit stubborn for 1 round.

Reacties

naar boven